Sims 2 platforms




















There are several skills that Sims can build in order to fulfill their wants and needs. Some skills are hidden while some create talent badges.

Hobbies are introduced in The Sims 2: FreeTime. Sims can choose any hobby they want to pursue but they will have one hobby that they will be better at. Each hobby is associated with a certain skill and having high skill points in that skill can help the Sim reach hobby levels quicker.

When a Sim reaches the highest hobby level, they can get "In the Zone. The ten hobbies are:. There are several timed scenarios in the game that players must complete in order to fill wants and needs. Eight expansion packs EPs were released. Expansion packs add new gameplay options as well as objects. Ten stuff packs were released. Stuff packs add items to the game and usually don't add any new interactions.

This feature is also included in expansion packs , stuff packs, and compilations released after Bon Voyage. It will display which expansion packs and stuff packs the player has installed, and will show a large play button. When connected to the internet, the launcher would also display news updates for The Sims 2 , as well as promotional material. The news display has been discontinued due to the removal of The Sims 2 website, but the launcher still displays promotional material for other games in the series.

There is a delay between the time the play button appears and the time this promotional pane loads, and it is possible to click the play button before the promotional pane finishes loading.

As of August 24, , it is necessary to do this, or to otherwise bypass the launcher, as some of the new promotional content has been observed to cause the launcher to stop responding.

The Sims 2 Store was an online store launched in July where players used real money to purchase items from expansion and stuff packs.

Exclusive store items were also released for players to purchase. Items ranged from Sim points. During development the graphics of the game were distinctly different from the final version, with different models and lighting used. There are screenshots and videos featuring many assets that ultimately went unused , such as beehive and French braid hairstyles, as well as unreleased neighborhoods such as Riverside and Waterside. The former two were mostly used in video previews and a third neighborhood, Sedona, is included as a terrain template in the final release.

Several features were intended to be included in the game but were removed before the final release, such as Weather and rain. More scenarios were planned, including power outage, grandchild, engagement and Big Boss scenarios. The user interface originally resembled the interface from SimCity 4 , but was later changed to a completely different interface. Other minor elements such as hospital births, shoplifting, and breakfast in bed were also intended to be in the game but were ultimately cut.

A common rumor is that an early version of The Sims 2 was destroyed in a server room fire at EA, forcing them to recreate much of the game from scratch. Although a server fire did occur, it did not affect the game's development. It's also possible that the developers wanted it to be a sequel and not just a reskin with added feature that just feel like the Sims 1 but just with an aging system and that's it. Another possible reason is that the game especially the neighborhoods not having that iconic charm that we all known and loved today and that It lacks most of the key feature the sims 2 is now known for e.

Aspirations, Wants and Fears, etc. Cheats can be used to enhance the gameplay experience or assist in the creation of movies and stories. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account?

The Sims 2. Edit source History Talk Do you like this video? Play Sound. The Sims 2 Second main title in The Sims series. Shortcuts: TS2 Sims 2. Main article: Careers. Main article: Launcher. Main article: The Sims 2 Store Edition. If you are having difficulty playing these files, see media help. Death in the console version of The Sims 2 is rather different from death in The Sims 2 for other platforms. When a Sim dies, they are not lost forever, rather, they remain on the lot as ghosts and can haunt the other residents of the lot, using interactions like "puke" and "possess".

They can be brought back to life at any point by bribing the Grim Reaper or defeating him in a fiddle contest. There is a method of death that no other Sims game has. When a Sim is resurrected via the Grim Reaper, they can go to their grave and dance on it. When they dance on their grave they will automatically be set on fire and die. There are 12 different locations that Sims may travel to across Pleasantview, Strangetown, and Melbourne throughout the course of the game.

In order to unlock a new location, the player must complete Golden Wants basically, a Want that is a mission. In the 2-player mode, only player 1 has Golden Wants. There are a variety of different characters in different lots.

Characters have their own personalities, aspirations, goals and fears. This can be done by becoming either a best friend or lover to the "NPC" sim, and then respectively choosing either the "Ask to move in" or "propose" social interaction. If the character accepts, they will follow the player's created Sim to different lots as a sort of companion, and the player can switch between them at any point.

There are also two Townies that can appear in Freeplay mode if all other families are deleted. It seems they are used as placeholders to make sure the player still has some visitors. They look like female clones and cannot be married or moved into the home.

The game features music performed by artists such as Paramore , Ryan Ferguson and Trivium. They were all recorded in Simlish. The Humble Brothers donated heavily to the game.

Below is a list of some of the songs featured in the game:. Upon arrival, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion. Your job is to bring life back into Strangetown by encouraging people to come to your hotel.

You do this by upgrading it and satisfying your guests. There are several ways in which you can make Strangetown a nice place to warm up in, but it is up to you to find it by making other Sims happy, putting goons in jail, vanquishing aliens, shutting down robots, and doing missions for others.

Players are guided through a goal-oriented game based on the reality television concept in which partitions of the game are divided into "episodes". The player's Sim is working for Daddy Bigbucks. His most recent scheme to make money happens to be a TV show, with the player being the main character. The player has to complete aspects of the plot in different missions, and gain bonus points at the end of each mission for talking to people badly, nicely, etc.

The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a PlumBob flies towards the player and damages the car and causes them to lose control. Fortunately, the player finds a gas station. The player takes their car into the garage. At that point the player takes control. You can even import cities from Sims City 4 to live in. The audio has been upgraded as well, though not nearly as much as the rest of the game.

The soundtrack isn't much different from the music of the original Sims, but the Sims language, Simlish, has received some polishing.

The Sims 2 is a fantastic answer to the original game, delivering just the right amount of tuning to perfect Will Wright's vision without messing too much with the original formula. This game will make Sims fans ecstatic and may even attract some new ones with its improved look and sound and easier to maintain population. The Sims 2 came out when I was in college and the girl I was dating at the time now my wife insisted that we got the game day one! The first game was a massive success and many people myself and my wife included were excited to see how they would expand upon the formula.

Well even though this game as I write this is well over a decade old, it holds up very well. Instead The Sims 2 like what came before it has you create the story.

This game features some things that make the lives of The Sims feel more real, fulfilled, and just overall better. While it is not a groundbreaking feature now at the time this was a really big deal. While it has been surpassed why what would follow on from it. At the time The Sims 2 was a game that improved on its predecessor and all of its expansion packs in pretty much every way you could imagine.

There is a ton of stuff you can use in this game to make your dream home, new scenarios, jobs, neighborhoods and there is just a ton of stuff to keep your Sims and the others that are around busy. The visuals of the game are much improved from the first game. The only negative that I really have about the visuals is that sometimes the children and grandchildren can just look the same.

I do feel they could have done a bit more to make offspring look like they are related, but not at the expense of just all looking exactly the same. The soundtrack is what you would expect from a game in this series. I would not say that The Sims 2 has the greatest soundtrack I have ever listened too. However, they have made it very easy to add your own music to the game if you want so that is always an option.

The overall sound effects of the game are great and when a Sim talks, freaks out, gets embarrassed, or anything like that it always makes me smile. As this is a game that I played a great deal during my college years with a girl that would become my wife.

The Sims 2 is a game that has a lot of nostalgia for me, I fired the game up recently to see if it held up and I had a lot of fun. Yes, the newer games in the series have greatly expanded upon what is on offer here. However, this is still a really fun time and well worth taking a look at. How do you go about creating a sequel to the biggest-selling PC game franchise of all time?

A game that has single-handedly bucked the demographic of PC gaming, embracing the casual player while alienating the hardcore?



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